#ifndef _BACKGROUND_H
#define _BACKGROUND_H
#include "Sprite.h"
#include "Camera.h"

class CBackground
{
private:
	CSprite *_background;
protected:
	int MAPDATA[MAPHEIGHT][MAPWIDTH];	// MAPDATA[7][104];
public:
	CBackground();
	void ReadFileInputData(void);
	void Background_Init(LPDIRECT3DDEVICE9 _d3ddev, LPD3DXSPRITE &_spriteHandler, HINSTANCE hInstance, HWND hWnd);
	void Background_Render(D3DXVECTOR2 contra);
	void Background_End();
	~CBackground();
};

#endif